@startuml
sprite $gear [48x48/16] {
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00000000000000000000FFFFFFF900000000000000000000
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00000BFFFFFFFFFFFA000000000001FFFFFFFFFFFF400000
00000BFFFFFFFFFFFA000000000001FFFFFFFFFFFF400000
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00000000000CFFFFFFFFFFFFFFFFFFFFFFFF700000000000
00000000008FFFFFFFFFFFFFFFFFFFFFFFFFF30000000000
0000000004FFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000000
000000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFB000000000
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0000000007FFFFFFFFFFFFFFFFFFFFFFFFFFFF2000000000
00000000008FFFFFD5AFFFFFFFFFE87FFFFFF30000000000
000000000008FFFA0006FFFFFFFF0003EFFF400000000000
0000000000007E600003FFFFFFFD00001BD3000000000000
00000000000000000001FFFFFFFA00000000000000000000
00000000000000000000EFFFFFF800000000000000000000
00000000000000000000BFFFFFF500000000000000000000
000000000000000000001444443000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
}


!define FA_GEAR(_alias) ENTITY(rectangle,black,gear,_alias,FA GEAR)
!define FA_GEAR(_alias, _label) ENTITY(rectangle,black,gear,_label, _alias,FA GEAR)
!define FA_GEAR(_alias, _label, _shape) ENTITY(_shape,black,gear,_label, _alias,FA GEAR)
!define FA_GEAR(_alias, _label, _shape, _color) ENTITY(_shape,_color,gear,_label, _alias,FA GEAR)
skinparam folderBackgroundColor<<FA GEAR>> White
@enduml